hearthstone pack dust value
Detailed answers to any questions you might have
Dust value per card is: Common: 5 or 50 if gold Rare: 20 or 100 if gold Epic: 100 or 400 if gold Legendary: 400 or 1600 if gold The data from Marinconz does not include details of regular vs. golden opened in the packs.
Featured on Meta 1. While these are based on the results of this single, relatively small study, the closeness of the study's results to those of other and larger studies suggests that the below information should still be relatively accurate, at least for the lower rarities. However, that does not mean that there is an equal chance of finding any class or neutral; it means that any card of a given rarity is equally likely to be found. Is this concern justified? However, it cannot be ruled out that the rules for generating a Legendary as golden or regular have been changed by Blizzard.
All we can do is to objectify the question as much as possible.Let's look at it from a fun perspective: If you want to craft a new legendary, you can dust four golden epics to be able to craft that legendary. Also, since Steve didn't publish the exact number of golden cards, this study has also been excluded from any of the tables representing the chance of golden cards. Hearthstone Pack Expected Dust Value.
The expected dust value of a classic pack according to the plugin is about 100 dust and the expected dust value of an Old Gods pack is 70. Should I wait to find a specific card in a pack or should I craft it? The overall dust value of the cards in the adventure (excluding the cards from the free part of chapter one) is 2930 dust. Cards which cannot be crafted are marked in the collection as "uncraftable". If I do have the card, it's worth its D/E (disenchant) value.I'm trying to figure out what should go in the "?" Your best shot is finding a specific GvG common, but even there you're looking at roughly 10 packs on average until you find it. - 10 normal spellbreaker and 1 golden spellbreaker, only 440 dust, 400 from 1 golden + 40 from 1 normal. As you can see, the probabilities are so low that it does not pay off to wait for specific cards to come up. After excluding the 5,000 cards from Marinconz' study, this results in the following probabilities of finding regular or golden cards of any rarity when opening packs. The seemingly erratic changes in the chance of a Legendary card being golden are probably a result of the relatively low amount of legendaries in the data, making the data statistically less trustworthy. Let's look at the probability to find a specific card in a pack:
Since it has at times been suggested that the distribution of cards has changed over time or is different for different expansions, the numbers are shown per expansion. I'm really struggling figuring out how to include that requirement in the formula for expected Dust value of a pack.Given this information and the table, what is the formula for calculating the expected value of a pack?
Multiplying this value by 5 doesn't work, because we are guaranteed not to get 5 commons.
Legendary value 1600 - Golden legendary value 3200 So if I own: - 1 normal Leeroy and 1 golden Leeroy, only 3200 dust from the golden one. So I have been playing HearthStone a good bit recently, and I have been kind of annoyed with the exchange rate between arcane dust and cards, and so I was curious how much arcane dust you would get if you opened $50 worth of packs and disenchanted every single card that you got from them. site design / logo © 2020 Stack Exchange Inc; user contributions licensed under
There is no benefit however of opening classic packs over other Old Gods packs.
Each pack contains 5 cards of varying rarities: common, rare, epic and legendary.
Now we can determine the expected value of dust per pack, as well as the odds of drawing 1 or more copies of a specific card per pack if we so chose. Thanks for contributing an answer to Mathematics Stack Exchange!
As such, opening packs in search of the one or two remaining cards (especially if they’re Epic or Legendary ) to complete a deck is frequently a bigger waste of resources than simply crafting said cards.
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