unity 2d space shooter

So in the hierarchy click on the playership and right click and create empty game object.We now want to click on it and drag it to the position just in front of our player ship like below.Now the muzzle will follow the player as it rotates around the mother ship. Drag it onto your EnemyShip like this.Open it up in visual studio. Then on the right in the inspector you want to tag this game object as your player. Then click on Canvas and right click UI and click on Text. Prefabs are an important part of Unity to make your sprite easily reusable. Find this & more Environments on the Unity Asset Store.

Enemy game object for dropping in our EnemyShip prefab. We will be using primitive sprites like triangles, circles and diamonds for our game.In this tutorial there is a lot to learn. Drop your Mothership in spawnpoint and your EnemyShip prefab into your Enemy slot like this.Go and resize your enemies down to make sense for your scene. How to Make a 2D Space Shooter in Unity - Part 1. You should see this once you did this.Drag the blue arrow to the left to move our canvas in front of our Post process volume.Select all your other objects and drag them to the right to move them behind our UI.Should now end up with this if you player your game.Great now to finish off to be able to update our score on our game we need the UIManager script. Find this & more Packs and templates on the Unity Asset Store. Then use it’s rigidbody to add a force to it. From here we then calculate a random direction between 0 – 360 degrees on our z axis. With it selected zero out it’s co ordinates like this.Next bring in your PlayerShip and place it slightly below the circle like this.Next we need to just do some setup for our player and mothership. So it has a scene radius, which just tells unity how far our bullet may travel before we destroy the object. Use the 2D Side Scroller Space Shooter from indie jungle asset for your next project. To do so, go to the inspector and do “Add component -> Physics 2D -> Rigidbody 2D”. We use quaternions to control the rotation of our space ship around the center of our world. TOPICS. Select the background in the hierarchy tab. Click on it on the left hand side and add these components with these settings there.Next we need to add our particle system to our Bullet prefab. So head into your hierarchy and click on the PlayerShip object. Use Into The Space (2D Space Shooter Project) from Bug Games to elevate your next project. In this case there are 2 components: transform and sprite renderer.This is key to Unity: each object has some components attached to it. In your hierarchy right click and click effects->Particle System.Copy my settings I have below. Let’s do that.Drag the bullet image from the Textures folder to the hierarchy tab, add a “rigidbody 2D” component to it, and make sure to check “is Kinematic”. For our EnemyShip we want to add two components.

Next we want to give our player the ability to shoot a bullet. Where we will be building this cool new space shooter game with unity game engine.The great thing about this tutorial is you won’t need any space shooter assets. So go on the project tab and do “Create -> Folder” to create these 4 folders:And save your scene by doing "File -> Save Scene".

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