master of orion 2 custom race
Also, I don't have suggestions for how many race picks each should cost, I leave it up to the devs to balance. Calling Master of Orion Fans, We wanted to post here to drum up interest in a new game currently in the design phase. And i also tend to beline the terraforming techs (put uber planet trait on my custom race to get some terraforming earlier). BTW i just wanted to play the vanilla Klackons with Uber Inferno planet, instead of C avernous, when i discover this points shortage And if we look back at MoO2 - creation of custom race was absolutely fair: Players can also design a custom race. It's cost should be -20 picks not 30.
You will know you have done it correctly when you hear a beep and "1" appears in the Time to Build space. If an Alkari's 'template' High G tolerance cost 100 points, and a Bulrathi's 'template' cost 25, that would at least make sense to me.suggest that it comes with a -25% penalty to production on Normal-G worlds and -50% on High-G.Meklar: Production bonus, should feed off *production* instead of food, maybe even be *bad* at producing food (Therefore ability to colonize hostile planets similar to silicoid, but to a lesser extend)Meklar: Production bonus, should feed off *production* instead of food, maybe even be *bad* at producing food (Therefore ability to colonize hostile planets similar to silicoid, but to a lesser extend)suggest that it comes with a -25% penalty to production on Normal-G worlds and -50% on High-G.suggest that it comes with a -25% penalty to production on Normal-G worlds and -50% on High-G.I also think that number of planets in home system should be a racial pick, much like home world size.You know, when I first purchased the game, I thought that starting all the races on similar systems had to do with that option when you create a game, the "balanced starting conditions". However, I still think the warrior and builder races need to be more different from each other:Mrrshan: Beam offense, Command Points, Elite TroopsBulrathi: Ground Combat, Ship capturing via Assault shuttlesSakkra: Growth, fast colonization & exploration, (cheaper ships + worse science aka "feudal" ) Klackon: Low tech species, should simply be unable to build a whole lot of buildings (especially morale buildings) but at the same time have productive population. because those just become "every custom race has them because you dont lose anything for getting these points, if you just nuke every planet instead of invading, your populace is better workers then your slaves would be anyway"To those that want to increase the amount of points they can get, take the -production or - growth options, i could agree that those should give a lot of points, but no one suggest that, cause i bet no one has actualy taken those traits in their custom races.I can agree on starting techs being cheaper (as long as they are mutualy exclusive, i dont remember).How would you get an early huge ultra rich planet? Lead one of 10 playable races across vast galaxies, crushing worlds, manipulating leaders, and amassing resources in your bid to become the Master of Orion.News that guides you on your path to conquer the stars. -5 picks for -25% penalty is too low. It could be a small planet too but then players would lose interest. Share
2) Low gravity tolerance shouldn't be an over-costed good thing.
Klackon should basically not *need* buildings, they should be fine from scratch.Silicoid: Should be able to colonize even the worst planets from scratch and even favor them. A drop to 40 picks should suffice.
: 17 In the game, players manage their empire, colonies, technological developments, ship design, inter-species diplomacy, and combat.
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