star wars armada starhawk build
A-Wings make up for their shortcomings by being cheap, fast interceptors that can harry enemy bombers at great distance and keep them off your bigger ships for a bit, and while they aren’t extremely survivable, they’ll hopefully do a bit of damage with counterattacks on their way out. By Mj10982, April 8 in Star Wars: Armada Fleet Builds. Yavaris likes specialist squadrons, with a game plan, and preferably LOTS of them, or lots of other squadrons around to keep them alive if the enemy brought squadrons of his own. This post isnt to be a debby-downer on your SH build, but is intended to help ask some questions to assist your fleet development. H9 guarantees I can lock a …
I switched the Bright Hope for the Yavaris in order to beef up my small squadron defense while providing an activation that actually has teeth. But the answer is that you probably need to either scale the CR90 back to a GR75, or saw some upgrades off the flagship, or both. YES. But rather than optimizing each element of your list, you’re just going, “that’s a good ability, let’s try that.” I'm more concerned about getting B-wing'd or Sloane'd to death. I thought I could use the Yavaris as a flak boat/squad pusher and then use it to take on ships. It’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. Leia on the Bright Hope helps me cope with the Starhawk's command of four while also pulling double duty of controlling Luke, Wedge, and Dutch. I'll throw on leading shots and maybe keep the H9 just to ensure I can lock down the brace. The Bright Hope is pretty useless outside of activating squadrons. Now I feel like that is a workable list. The warship's docking bay's ceili… Fleet Builder & Card Database for Star Wars: Armada. The app follows standard fleet-building rules and restrictions as you build out your fleet. Update: I did buy the Starhawk set. I honestly just wanted Biggs to keep Wedge alive for longer. You can post now and register later. Giving him the opportunity of killing the flimsiest (and one of the least maneuverable and not particularly fast) ship in the Alliance fleet (the Neb-B), and also basically handing him 54 points of unsupported squadrons is undermining that game plan. Second: the GR75 seems to have 2 main tasks that need command dials (Leia for SH command fixing, and squadron commands for itself), which one takes priority if both are needed in the same round?
It’s not just that you’re failing to optimize Yavaris itself when you give it only three squadrons to work with; it’s that you’re also not using a more combat-focused title for the Neb, like Salvation or Vanguard. And honestly, it’s more that I’m just not sure I’d run a Neb-B *at all* in this fleet, unless it were Yavaris with a ton of squadrons.
Rogue Squadron I put in because its cheap enough to fit in and doesn't require a ship to make it move and shoot. If you have an account, © 2018 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved. Build your list by adding ships, assigning them upgrades, and adding squadrons and objectives. Mj10982 8 Mj10982 8 Member; Members; 8 42 posts; Posted April 8. I switched the Bright Hope for the Yavaris in order to beef up my small squadron defense while providing an activation that actually has teeth. H9 guarantees I can lock a brace. Good, even, but not amazing. Is three salvos too many?
I mean, I could, and he’d help the Raider, but he’d do almost nothing for the VSD’s. The guy your Starhawk is worried about is the Admiral Sloane-commanded Quasar Fire with 134 points of badass Imperial Aces, or the guy who brought his own Yavaris with 120+ points of B-Wings and X-Wings... and both of those guys are going to smear your three squadrons and blow up your carrier without giving away more than a squadron or two, and thank you for the free points. Three X-Wings, tearing into an enemy squadron ball? Built from salvaged Imperial Star Destroyers at a secret location, the Starhawk is a prototype New Republic battleship. A fleet building application for the Star Wars Armada tabletop game by Fantasy Flight Games!
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